This is the new F*ck Yeah

The perennial issue with playing old games starts like this – you have a 16:9 aspect ratio screen, and they’ve never heard of it back in the 90’s and early 00’s. In some games, you can pop the hood and force it to play in 16:9 without stretching, and in others, it isn’t possible. The question therefore lies in how you can avoid all the ugly stretching.

The good thing is that most netbooks have an Intel GMA graphics chip, and therefore the menus are homogeneous. So follow this guide and you’ll learn how to fix stretched 4:3 aspect ratios.

You can find the graphics card’s driver in your Control Panel, under the name Intel(R) GMA Driver for Mobile, open it up and head to Display settings, click on Aspect Ratio Options.

In this menu you will see three options. The first, Maintain Aspect Ratio, does what it promises. It will attempt to use all the space length-wise or height-wise and leave the space that cannot be filled as black bars. This means that if you have a game running at 640×480, it will stretch the image until it is 800×600, thus using up all the height pixels.

On the other hand, Center Image also maintains aspect ratio, but it will not attempt to stretch your image if it is less than either height or width. So let’s say your game runs at 640×480. What you will get is 640×480.

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2 Responses to Challenge Accepted: Avoiding Stretch on 4:3 Games

  1. SANCHEZ7 says:

    THANKS MEN

  2. filian says:

    gaaah on 3600 series it doesnt let me fucking thing.

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