True story.

Alas, one of the most unique and interesting games out there will see one more bug-ridding update and then that’s it. Andrew Spinks, known as Redigit, one of the developers of Terraria, went public with this decision on February 21, 2012 to announce that after discussions with his fellow developers, they have decided to go their own separate ways.

“The future of Terraria has been highly debated as of late, not just with the community, but for us as well,” says Spinks, “My wife and I are due to have another boy soon, and I want to spend some time getting to know him. I also want to spend the time recharging and bettering myself as both a programmer and game designer.”

Spinks also outlined the intentions of his fellow developers who have moved onto other projects.

“Finn “Tiy” Brice has moved on to form Chucklefish and is heavily at work on an exciting new game called “Starbound”. It’s looking to be a lot of fun, so make sure to check it out if you haven’t already!”

Last I tried it, Terraria happened to be a game that had excellent playability, minimal bugs and was a heck of fun whether played alone or with friends. Although future updates have made the game even better, it seemed that this game, while being a sandbox games, seemed to have an unwritten ending – that is, when you have smelted the best armour and can kill bosses without a scratch. Without future game improvements, Terraria will definitely see players dropping off after they’ve reached this plateau.

If you haven’t tried out this epic game, I urge you to head over to read the review as well as some gaming experiences. Terraria plays beautifully on a netbook, just so you know.

 

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